Modern Warfare 2’s previous notable glitch (where people turned themselves into human bombs with the help of the Javelin missile) was nothing compared to this.
Apparently players have figured out how to get unlimited ammo–with no reloading–for their weapons. This means endless rapid fire of any weapon, ranging from a shotgun if they want rack up a seriously unfair amount of kills or a grenade launcher if they want to ruin the match.
Just to be clear, I’m not sure how long this has been going on or if was it made possible by the recent 1.06 patch. Personally I ran into it last night on the Xbox 360 in Sabotage where a number of players were playing with rapid fire grenade launchers–it wasn’t much fun. Some quick research online confirms that other people have encountered the issue, but the number seems limited (at least for the moment).
The most information seems to be available when searching for “unlimited ammo glitch“.
Anyone else run into this? Any idea how widespread it is?
Infinity Ward’s daring vision for the original Call of Duty: Modern Warfare dramatically shifted it from the battlefields of World War II and into the headlines of the real world. The hype gripping its sequel has elevated expectations to an extremely high level, and Call of Duty: Modern Warfare 2 has perhaps done one better by not dropping the ball … but first, the bad news.
No one buys an FPS for the story, but developers such as Valve and Monolith often disprove that adage. Infinity Ward had deftly juggled Allied and Soviet viewpoints within its Call of Duty franchise, and Modern Warfare set the stage for a Tom Clancy-esque, post-Cold War conflict. Knowing what they are capable of only makes MW2’s story that much more confusing, especially considering that the talent behind it was responsible for the first Modern Warfare.
I found it best to think of MW2 as a set of individual missions, since the broken story is utterly shell-shocked by the action. It takes place five years after the events of the first game, but you wouldn’t know it with how little the story tells you.
Setting a victimized superpower on the path to war quickly turns what could have been an interesting play on current events into a ridiculously bizarre list of excuses in failing to use a brain. One particularly chilling and controversial scene, trussed with plenty of warning alongside the option not to play through it, ultimately suffers when the story fails to carry it. After the first Modern Warfare gave us a believable monster and turned the plot into an international detective story with bullets galore, MW2’s villain comes off as Nuclear Man to its predecessor’s ultranationalist Superman.
http://worthplaying.com/article/2009/12/6/reviews/70732/
Categories: Gaming




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